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The Shattered Lands

THE

SHATTERED

LANDS




Your trek through the Shattered Lands was brutal. No less than three times your small cadre was beset by brigands despite the fact that the royal seal of Ogrekvania was clearly emblazoned upon their mail. But the Shattered Lands knew no law and recognized no leader. It hadn't always been thus, your escort explained. Years ago the broken territory had been united beneath a common flag and a common name. Stability was the hallmark of the region, and it had served as a co-protector of the fledgling city of Stormpoint for decades. A handful of years ago, however, the reigning monarch, a kindred woman if the stories were to be believed, left the realm with neither warning nor explanation. In the power vacuum that followed, rival baronies arose, waging violent attacks in bloodied attempts to gain both land and pre-eminence.

The landscape, both literal and political, was now so scarred by these attempts that many cities had fallen and large swaths of the regions consisted of little more than fortified keeps and lawless bands that roamed like dogs between armed camps. Rivenland, a vile cesspool of wretched and twisted ambition, stood first among the cities that remained, and it sowed chaos with a gluttonous and unrivaled hunger.

Recent rumors suggested that along the former Darkendale border, an unnamed mage was vying to unite three of the baronies beneath his control. Though his purpose and intent remained unknown, your escort assured you that Lord Ogrek was keeping careful watch of the situation.

You were only partially assured, but bit your tongue, deciding that it was prudent to remain silent given your current company and state of incarceration. Your escort, however, felt no need to mirror your decision, and kept prattling on about the region's current state. You'd just managed to tune out his steady drone when a bolt of fire erupted at your feet.

Reaching instinctively for your sword, you cursed aloud when you remembered that you were unarmed, and hoped that your guards would be able to withstand this new assault, which came not from another band of outlaws, but from a menacing, demonic figure.




Sayra

She lifted a hand and a globe of light came to life at her black-taloned fingertips, softly illuminating both herself and the clearing in which she stood. Her lithe frame, stunning features, and long, delicately pointed ears spoke to an elven kindred.

Sayra
© Michael Brunning

The deep crimson shade of her skin, yellow reptilian eyes, and the dragon like wings that spread from her slender shoulders, however, spoke of a different, more infernal parentage. Her lips were pulled back in an ever present smirk that suggested both cruel amusement and condescension. The smile, along with the slightly pointed teeth that it revealed, gave her an unmistakeably feral look.

Her dark hair was tied up into a topknot that rose from her head in a braid before dropping down to rest only a little ways from the ground by her dark-booted feet. A fell blade hung menacingly at her hip in a midnight black sheath, its evil looking bone hilt wrapped it leather and ending with a feline skull that shone eerily with twin onyx eyes. This was Sayra, the "woman" who led the Mage-Lord's Fey-ri.





Another bolt of fire flew from her fingers and landed squarely at your feet.

"I'll take that amulet you're carrying," she purred in a most unsettling manner.

Realizing that it was you she was addressing, your mind raced to comprehend her demand. Amulet? Did she mean the broken shards of the amulet the elven shoppekeeper had given you? You reached into you pocket and pulled them out. They'd been useful, but they weren't worth dying for.

A ravenous grin spread across the creature's face, and she nearly pounced upon you in her eagerness to claim her prize. But as her fingers brushed against the shattered remnants of the talisman she snatched back her hand with a baleful hiss. Her eyes went flush with rage, and you felt the guards behind you take a step foward, apparently emboldened the amulet's affect.

"Fine," she spat out, then regained her composure as she glared at the guards.

"There's no need for you to die over so small a thing. I'll settle for coin and take what you're carrying."

Pehaps deciding that a few coins were a fair price to be so easily rid of the creature, the guards complied and tossed their purses to the ground. The soft jingle that resulted elicted another smile from the creature, and she scooped them up in a flash of crimson.

"Good boys. Now behave," she purred coyly once again. "I'll be watching."

You didn't see her again, but you noted that you were strangely unmolested for the remainder of your journey. Perhaps you were lucky ... or perhaps she was watching ... biding her time. Either way, you were glad when you saw the gates of Stormpoint rising in the distance.



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